Living together in harmony at Yoshi Island, the Yoshis are able to maintain a perpetual state of joy through the fruit-bearing Super Happy Tree. However, Baby Bowser[b] becomes envious of this happiness and casts a spell to transform the entire island into a pop-up storybook. In addition, he also steals the Super Happy Tree, further weakening the Yoshis and making them fall to gloom.[4]
Yoshi 039;s Island For Mac
While successful with his wicked deed, six eggs were yet able to survive the trial and hatch. Confused about the dismal state of their world, the baby Yoshis knew that something was amiss. And so, deciding to fight the gloom with cheer, they set out to retrieve the Super Happy Tree and restore happiness to the island.[3]
On their way to Baby Bowser's castle, the Yoshis must progress through the six pages of the storybook, encountering six different areas of the island. While each page consists of four courses each, the path to Baby Bowser's castle will only consist of one course per page.[4] After progressing to the castle and completing one of the final courses, the Yoshi in play will face Baby Bowser in a final showdown. Following his defeat, a final narration will convey the story from each of the six pages and courses the Yoshis went through, ending with the Yoshis standing together in joy, encircling the Super Happy Tree. But if one gets knocked out, a cutscene shows Kamek's minions kidnapping Yoshi, stating a Game Over.
When Nintendo first unveiled the Game Boy Advance to U.S. game developers on April 10, 2000, one of the available demonstrations was a tech demo derived from Yoshi's Story.[24] It was specifically developed to show off the Game Boy Advance's graphical capacity, featuring an opening demo and a single looping course. The opening displayed a pre-rendered rotating island, resembling the shape of a Yoshi, also taking advantage of the system's affine rotate-and-zoom feature (akin to the Super Nintendo's Mode 7) to render a seascape in perspective.[25] The demo's level design was based on the colorful cardboard theme of Yoshi's Story. However, the gameplay differed significantly from the original game. For instance, Yoshi was unable to use his tongue; nor could he throw eggs, in spite of being able to obtain them. Screenshots from the demo also show the presence of giant Shy Guys, that were primarily designed to demonstrate system's advancement from the Game Boy Color's 10-pixel sprite limit.[26] In spite of the fact that Nintendo had published a promotional image of a Game Boy Advance with the tech demo running on it, it was never released as a completed game.[citation needed] However, someone eventually salvaged the tech demo and showcased its functionality as a game.[27]
Shigeru Miyamoto has stated in interviews that he wanted Mario to ride a horse after the completion of Super Mario Bros.[2] However, technical limitations on the NES kept this from being possible, but with the development of the Super Famicom, an animal partner for Mario could be supported. The character of Yoshi was specifically created by Shigefumi Hino, a graphics designer, with the help of Takashi Tezuka.[2] According to Yoichi Kotabe, Yoshi's name (alternately romanized as "Yossy")[3] is a portmanteau of female staff member Mie Yoshimura's nickname and "Nessie."[4] His name is the same as the Japanese interjection 良し (yoshi), meaning "good!", "okay!", or "all right!"
Unfortunately, Kamek's forces had invaded the island and were searching for Baby Mario, complicating the Yoshis' task. To battle the enemies, Yoshi uses his egg-making abilities to transform enemies and other objects into Yoshi's eggs, which he then throws at enemies. Yoshi also uses a variety of morph bubbles to transform himself into various vehicles to aid in his quest. With these abilities, Yoshi manages to help Baby Mario through the dangers of the first level of each of the six worlds, as well as through all the secret worlds discovered along the way, and eventually Bowser's Castle. He eventually reaches Baby Bowser's bedroom in his search for Baby Luigi, and after being attacked by the young Koopa, he handily defeats him. Kamek then uses his magic to transform Baby Bowser into a larger version of himself that destroys the castle, but Yoshi defeats Baby Bowser through the use of Giant Eggs.
During the events of Yoshi Topsy-Turvy (also known as Yoshi's Universal Gravitation), Bowser and his forces attack Yoshi's Island, causing chaos and disorder. In a twist of fate, a spirit named Hongo encases the entire island in a storybook to contain Bowser and his armies (similar to Baby Bowser's own actions in the earlier game, Yoshi's Story). Fortunately, Yoshi manages to convince the powerful spirit to restore Yoshi's Island if he can personally trap Bowser, for if there is no threat posed by Bowser, there will be no need to keep the island isolated. As such, Yoshi sets off through the chapters of the storybook version on Yoshi's Island.
It turns out that the stork had given the babies to their wrong parents. While the stork searches for the babies' real parents, Kamek launches another attack on the stork, grabbing Baby Luigi once again, and Baby Mario is sent flying to Egg Island. The Yoshis on the island agree to help Baby Mario find his brother as Baby Bowser is turning Egg Island into his vacation home. Yoshi and Baby Mario manage to beat Baby Bowser and his older self, saving Egg Island, and Baby Luigi is rescued. The stork later gives the brothers to their real parents.
In Yoshi's Crafted World, Yoshi and the rest of his kind are gathered around the Sundream Stone, which is said to make anyone's dream become a reality. Kamek and Baby Bowser attempt to take the stone for themselves. The Sundream Stone breaks into five gems that scatter across the island along with the Yoshis and villains. After gathering four of the gems, the Yoshis confront Kamek and Baby Bowser, who steal and use the gems to turn Baby Bowser giant with a robot. After their inevitable defeat, the Yoshis use the Sundream Stone to wish upon a ship that carries them back to their home island.
In Mario & Luigi: Partners in Time, a strange pink and green egg mysteriously appears on the island. This egg is much larger than any Yoshi egg, and soon the mysterious object becomes a tourist destination. Unfortunately, the strange egg eventually hatches into a gigantic Yoshi-like monster known as Yoob.
Yoshi has a very similar personality to Mario, being brave and kind, albeit underdeveloped. Yoshi is a friendly individual who always lends a helping hand to those in need. He could be considered a hero and has helped his friends, defeated the evil King Bowser Koopa, and saved his island more than once. He is also very courageous, allowing him to stand and fight enemies much larger than himself, including Yoob, an enlarged Bowser, Nep-Enuts, Tap-Tap the Golden, and the gigantic Baby Bowser. As a result of this courage, Yoshi often takes on a leadership position to the Yoshi clan, although Yoshi has no official political status (unlike the Village Leader from Lavalava Island). In fact, when Yoshi was offered a leadership position in Super Mario RPG: Legend of the Seven Stars, the humble character declined the position. Like Mario, Yoshi has a large appetite, to the point of outright gluttony. While Yoshi eats mostly fruits (mainly melons), he eats almost anything, including enemies (except peppers and certain inedible enemies). In volume 3 of Super Mario-kun, Yoshi gets hurt and begins to cry while red liquid is seen. It turns out to be juice from Yoshi's fruit, to which he glumly states, "What a waste."
Crafted World takes place in, well, a crafted world. It's a paper, cardboard, DIY-version of Yoshi's Island strung out over different islands. Yet despite being set in that familiar location, you certainly won't recognize any of the themed areas Yoshi visits.
This time around, the island is set up a bit differently too. Whereas other Good Feel games, including Yoshi's Woolly World and Kirby's Epic Yarn (and Extra Epic Yarn), have distinct worlds with multiple levels grouped around a specific theme, Crafted World doesn't.
Instead, the island consists of multiple smaller regions themed around a set diorama. With a few exceptions, each diorama will have two or three levels, but even then, the levels vary drastically in form and style.
I also would like to thank GameFAQs user kbas1986 for compiling their enemy list, which proved quite useful to me when I was doing the same for my section on the Scrapbook Theater above. They caught quite a few that I'd missed! The link is here: -yoshis-woolly-world/72751939 2ff7e9595c
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